Victory ailment Assessment decides strategic priorities. Diverse victory paths demand distinct preparations and resource allocations. Military conquest requires sustained armed service creation and territorial expansion. Age I has now ended and Age II starts. Shuffle the Age II civil deck and set it on the current age board. Now it https://lorenzouussp.blogsidea.com/45586223/how-do-players-develop-their-societies-under-the-rules-of-civilization-building-games-things-to-know-before-you-buy