StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device varieties https://flower65297.blogpostie.com/52036878/what-does-starcraft-mean